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GAME DESIGN
 

UNIVERSITY FINAL YEAR PROECT: SHADOW ISLAND

Shadow Island is a dystopian survival game inspired the world's most secluded tribe - the Sentinelese . It is an open world, multiplayer game which requires teamwork, survival  and... curiosity?

Game Story, Research and Pitch

CONCEPT

Shadow Island is a dystopian survival game inspired the world's most secluded tribe - the Sentinelese . It is an open world, multiplayer game which requires teamwork, survival and suspicion. 

shad Is preview.jpg

Concept Design

PORTFOLIO

Concept art focused on tropical environments, natural weapons and tribal aesthetics. My portfolio designs will be used as references during the modelling stage. 

builder character.jpg

Modelling and texturing

GAME ASSETS

Character and environment assets where modelled and retopologised in Maya. Detailed textures were baked in Zbrush for gameplay optimization and the 'Builder' character was auto-rigged in Mixamo.

assets modelled.png

Testing and iterating

GAMEPLAY

I coded UI elements,  movement and interaction mechanics through blueprints in UE5. The demo fulfilled my brief, acting as a vertical slice to demonstrate the games core survival mechanics.

Post production

EDITING

Enhanced visuals by implementing sound, music and after effects to create cracking ice overlay.

storyboard.jpg

Design Process

ANIMATION

3D modelling in blender. Texturing products, lighting and rendering animation.

process kiko render.png

Initial Idea and storyboard

CONCEPT

storyboard.jpg

This year may bring a surge of energy and motivation, propelling Aries towards their goals with determination and enthusiasm. You may feel a strong sense of independence and a desire to take charge of your destiny. Overall, this year holds the potential for significant growth and success. Stay focused, remain true to yourself, and embrace opportunities.

Story, Research and Pitch

CONCEPT

shad Is preview.jpg

After defining the storyline and type of game I wanted to create, I began with research and sources of inspiration. into the .world's location tone, artistic style

Concept Design

PORTFOLIO

builder character.jpg

Concept art focused on tropical environments, natural weapons and tribal aesthetics. My portfolio designs will be used as references during the modelling stage. 

Modelling and texturing

GAME ASSETS

assets modelled.png

Character and environment assets where modelled and retopologised in Maya. Detailed textures were baked in Zbrush for gameplay optimization and the 'Builder' character was auto-rigged in Mixamo.

Testing and Iterating

GAMEPLAY

I coded UI elements,  movement and interaction mechanics through blueprints in UE5. The demo fulfilled my brief, acting as a vertical slice to demonstrate the games core survival mechanics.

Instagram @llulart 

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