GAME DESIGN
UNIVERSITY FINAL YEAR PROECT: SHADOW ISLAND
Shadow Island is a dystopian survival game inspired the world's most secluded tribe - the Sentinelese . It is an open world, multiplayer game which requires teamwork, survival and... curiosity?


Game Story, Research and Pitch
CONCEPT
Shadow Island is a dystopian survival game inspired the world's most secluded tribe - the Sentinelese . It is an open world, multiplayer game which requires teamwork, survival and suspicion.

Modelling and texturing
GAME ASSETS
Character and environment assets where modelled and retopologised in Maya. Detailed textures were baked in Zbrush for gameplay optimization and the 'Builder' character was auto-rigged in Mixamo.

Testing and iterating
GAMEPLAY
I coded UI elements, movement and interaction mechanics through blueprints in UE5. The demo fulfilled my brief, acting as a vertical slice to demonstrate the games core survival mechanics.

Story, Research and Pitch
CONCEPT

After defining the game’s narrative and genre, I proceeded with research and gathered inspiration to develop its setting, storyline, and visual aesthetic.
Modelling and texturing
GAME ASSETS

Character and environment assets where modelled and retopologised in Maya. Detailed textures were baked in Zbrush for gameplay optimization and the 'Builder' character was auto-rigged in Mixamo.

